Items

This page covers all the items that have been changed for the purpose of this game.

Glaive
Without Weapon Focus: Same as core.

With Weapon Focus: Can be used against an adjacent foe as well as one at reach.

Guisarme
Without Weapon Focus: Same as core.

With Weapon Focus: Can be used against an adjacent foe as well as one at reach.

Halberd
Without Weapon Focus: Same as core.

With Weapon Focus: Can be used against an adjacent foe as well as one at reach.

Javelin
Without Weapon Focus: Same as core.

With Weapon Focus: Melee attacks made with the Javelin take no penalties.

Katana
New Weapon:

Exotic one-handed weapon. 1d8 damage, 18-20/x3 critical range, slashing weapon type, weights 4 pounds

Longspear
Without Weapon Focus: Same as core.

With Weapon Focus: Can be used against an adjacent foe as well as one at reach.

Longsword
Without Weapon Focus: Critical range is now set to 20.

With Weapon Focus: Same as core.

Net
Without Weapon Focus: Same as core.

With Weapon Focus: Unfolded nets only give a -2 penalty on attacks made with them. Additionally you can fold a net in one round. Attempts to control the net benefit from half your base attack bonus.

Ranseur
Without Weapon Focus: Same as core.

With Weapon Focus: Can be used against an adjacent foe as well as one at reach.

Rapier
Without Weapon Focus: Weapon Finesse isn't a thing so ignore that in core.

With Weapon Focus: While wielding a Rapier in your main hand you gain a +1 shield bonus to AC.

Sword, Short
Without Weapon Focus: Critical range is now set to 20.

With Weapon Focus: Same as core.

Spiked Chain
REMOVED FROM GAME

Whip
Without Weapon Focus: Same as core.

With Weapon Focus: A whip can do damage to even armoured foes. Attacking with it does not provoke attacks of opportunity, and a whip may make attacks of opportunity.