Barbarian

A Barbarian is a martial class that focuses upon brute force to overcome their opposition. They are often primitive, coming from fringe settlements of nations, though the art of harnessing one's anger as a weapon has been adopted by some more civilized warriors who see it's potency. A barbarian is a fierce, and tireless warrior, that draws upon their inner rage to shrug off wounds and perform feats of inhuman strength. As a trade off a raging barbarian lacks some of the finesse that a fighter or rogue may bring to combat.

Attributes
Strength, Dexterity and Constitution are all important to the Barbarian, as they are generally in the thick of combat. Strength makes their attacks more likely to hit, and deal more damage, while Dexterity helps make up for the lighter nature of the armour of a barbarian. Constitution is very important as it enables Barbarians to rage for longer, and survive longer. Wisdom has some value to a barbarian in increasing their class skills and will saves.

Hit Dice: D12

Class Skills
Balance, Climb, Craft, Handle Animal, Intimidate, Jump, Move Silently, Perception, Profession, Ride, Search, Sense Motive, Survival, Swim

Skill Points per Level: 4 + Int Modifier

Weapon and Armour Proficiency
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Level Chart
Level-BAB-Fort-Ref-Will--Special

1st+1+2---+2--+0---Fast Movement, Illiteracy, Rage

2nd---+2+3---+3--+0---Uncanny Dodge

3rd+3+3---+3--+1---Trap Sense +1

4th+4+4---+4--+1---Rage Modifier +1, Attribute Bonus

5th+5+4---+4--+1---Improved Uncanny Dodge

6th+6+5---+5--+2---Trap Sense +2

7th+7+5---+5--+2---Damage Reduction 1/-

8th+8+6---+6--+2---Rage Modifier +2, Attribute Bonus

9th+9+6---+6--+3---Trap Sense +3

10th--+10---+7---+7--+3---Damage Reduction 2/-

11th--+11---+7---+7--+3---Greater Rage

12th--+12---+8---+8--+4---Rage Modifier +3, Trap Sense +4, Attribute Bonus

13th--+13---+8---+8--+4---Damage Reduction 3/-

14th--+14---+9---+9--+4---Indomitable Will

15th--+15---+9---+9--+5---Trap Sense +5

16th--+16---+10-+10+5Damage Reduction 4/-, Rage Modifier +4, Attribute Bonus

17th---+17--+10-+10+5---Rage Modifier +5

18th---+18--+11-+11-+6---Trap Sense +6

19th---+19--+11-+11-+6---Damage Reduction 5/-

20th---+20--+12-+12-+6---Mighty Rage, Attribute Bonus

Rage
As a free action a Barbarian may enter a rage at will. During this rage they gain a +4 bonus to Strength and Constitution, as well as a +2 morale bonus to will saves. While raging a barbarian takes a -2 penalty on their AC. While raging a barbarian may not use any Charisma, Dexterity or Intelligence based skills(Excluding Balance, Escape Artist, Intimidate and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can they cast spells or activate magic items that require a command word, a spell trigger or spell competion to function. They can use any feat they have except Combat Expertise or item creation feats. A barbarian's rage lasts 3 + their newly improved Constitution modifier + their Rage Modifier rounds. A barbarian may end their rage prematurely. At the end of the rage a barbarian becomes fatigured (-2 penalty to Strength and Dexterity, cannot run or charge), for a number of rounds equal to 5 - their Rage Modifier.

Attribute Bonus
At 4th level, and every 4 levels after a Barbarian gains a permanent +1 bonus to their Strength, Dexterity or Constituion