Bard

A bard is a social focused utility casting class. They serve as a party face, a diplomat or negotiator, as well as providing supporting casting. With their music they may provide party-wide buffs, or be used to debuff enemies, while their bardic knowledge provides the party with insight into all manner of subjects. A bard is not just a musician, he could be a dancer, a poet, or even a master orator, giving inspiring speeches to carry their men to victory when things seem hopeless.

Attributes
Charisma is required for a bard to be able to cast his spells, as well as making them more potent. Dexterity and Intelligence are also important, to make up for a bards limited armour choices, and supplement his skill points.

Hit Dice: D6

Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge(all), Move Silently, Perception, Perform, Profession, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Swim, Tumble, Use Magic Device

Skill Points per Level: 6 + Int Modifier

Weapon and Armour Proficiency
A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields).

Level Chart
Level-BABFort-Ref-Will--01st---2nd---3rd---4th---5th---6th---Special

1st+0---+0--+2---+2---2Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1

2nd---+1---+0--+3---+3---30--

3rd+2--+1---+4---+3---31-Inspire Competence

4th+3--+1---+4---+4---32-0---

5th+3--+1---+4---+4---33-1---

6th+4--+2---+5---+5---33-2---Suggestion

7th+5--+2---+5---+5---33-2---0--

8th+6--+2---+6---+6---33-3---1--Inspire Courage +2

9th+6--+3---+6---+6---33-3---2--Inspire Greatness

10th--+7---+3--+7---+7---33-3---2--0---

11th--+8---+3--+7--+733-3---3--1---

12th--+9---+4--+8---+8---33-3---3--2---Song of Freedom

13th--+9---+4--+8---+8---33-3---3--2-0

14th--+10-+4---+9--+9---43-3---3--3-1Inspire Courage +3

15th--+11-+5---+9--+9---44-3---3--3-2Inspire Heroics

16th--+12-+5---+10+10--44-4---3--3-2-0-

17th--+12-+5---+10+10--44-4---4--3--3-1

18th--+13-+6---+11+11--44-4---4--4--3-2Mass Suggestion

19th--+14-+6---+12+11--44-4---4--4--4-3

20th--+15-+6---+12+12--44-4---4--4--4-4Inspire Courage +4

Spell Casting
In order to prepare a spell a bard needs to spend an amount of time practicing equal to one hour per spell level. Once prepared, a spell may be cast at any time, and does not expire. In order to prepare a spell a bard must have a charisma score equal to at least 10 + the spell level. Additionally, by practicing for two hours per level a bard may prepare spells up to his charisma modifier, of level 3 or less, that may be cast spontaneously at will. These prepared spells take up a spell slot as usual. These spells remain available until the bard elects to replace one with a new spell.

Bardic Music
Functions as described in the core rulebook on page 29, with the exception that all Bardic Music may be performed at will with no limit on how many times per day.