Ranger

Attributes
Dexterity is important to Rangers as both a defensive booster and also if they have chosen the Archery combat style. Strength is important if they are a two-weapon ranger, and also useful to archers to enable them to use compound bows for more damage. Wisdom is important to enable them to track efficiently, as well as being required for casting spells.

Hit Dice: D8

Class Skills
Balance, Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge(Dungeoneering), Knowledge(Geography), Knowledge(Nature), Move Silently, Perception, Profession, Ride, Sail, Search, Survival, Swim, Use Rope

Skill Points per Level: 6 + Int Modifier

Weapon and Armour Proficiency
A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Level Chart
Level-BABFort-Ref-Will--01st---2nd---3rd---Special

1st+1---+2--+0---+2---1st Favored Enemy, Track, Wild Empathy

2nd---+2---+3--+0---+3---Combat Style

3rd+3--+4---+1---+3---Endurance

4th+4--+4---+1---+4---0---Animal Companion

5th+5--+4---+1---+4---0---2nd Favored Enemy

6th+6--+5---+2---+5---1---Improved Combat Style

7th+7--+5---+2---+5---1---Woodland Stride

8th+8--+6---+2---+6---10-Swift Tracker

9th+9--+6---+3---+6---10-Evasion

10th--+10-+7---+3--+7---1-1-3rd Favoured Enemy

11th--+11-+7---+3--+711-0--Combat Style Mastery

12th--+12-+8---+4--+8---1-1-1--

13th--+13-+8---+4--+8---1-1-1--Camouflage

14th--+14-+9---+4--+9---2-1-1--0--

15th--+15-+9---+5--+9---2-2-1--1--4th Favoured Enemy

16th--+16-+10-+5--+10--2-2-1--1--

17th--+17-+10-+5--+10--2-2-2--1--Hide in Plain Sight

18th--+18-+11-+6--+11--3-2-2--1--

19th--+19-+11-+6--+11--3-3-3--2--

20th--+20-+12-+6--+12--3-3-3--3--5th Favoured Enemy

Spell Casting
In order to prepare a spell a ranger needs to spend an amount of time meditating or communing with nature equal to one hour per spell level. Once prepared, a spell may be cast at any time, and does not expire. In order to prepare a spell a ranger must have a wisdom skill equal to at least 10 + the spell level.