Kehrno

The Kehrno are small, furry badger-like creatures with 7 tails. They are naturally curious, and excitable people. As a result Kehrno typically have very short attention spans, and are easily distracted by new things. When a Kehrno does become focused on a task however, they are completely impossible to dissuade from their task. Typically such focus is very hard to achieve. Kehrno have a great love of their tails, and they are considered a great point of pride. Kehrno acknowledge an unusual race-wide affinity for each other, and they belong to each other first and foremost. As such the race is unofficially ruled by the Kehrno King, who's will is respected by Kehrno the world over.

Mechanics

 * +2 Dexterity, –2 Strength: Kehrno are quick, agile, but they are small and therefore not as strong as other races.
 * Small: As a Small creature, a kehrno gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
 * +2 racial bonus to Balance, Survival and Hide checks. Kehrno's low body make it easier for them to go unseen, as well as difficult to throw off balance, while their years spent living in forests have honed their survival instincts.
 * Automatic Languages: Common, Kehrno. Bouns Languages: Any (Except for secret languages such as Druidic). Kehrno are very curious creatures, and take well to any form of engagement.
 * Favored Class: Witch.