Paladin

A Paladin is a champion of god. The class is a strong martial focused class that receives some divine boons to help them fight evil. Additionally they have a small capacity for spell casting at higher levels.

Attributes
As a martial class a Paladin requires Strength, Dexterity and Constitution to maximize their combat effectiveness. On top of this they require a high charisma score, which is used for their innate divine abilities. Finally a wisdom score of 14 is required to cast the most powerful paladin spells.

Hit Dice: D10

Class Skills
Balance, Climb, Concentration, Craft, Diplomacy, Handle Animal, Heal, Jump, Knowledge(Military), Knowledge(Nobility and Royalty), Knowledge(Religion), Perception, Profession, Ride, Sail, Search Sense Motive

Skill Points per Level: 4 + Int Modifier

Weapon and Armour Proficiency
Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Level Chart
Level-BABFort-Ref-Will--01st---2nd---3rd---Special

1st+1---+2--+0---+2---Aura of Good, Detect Evil, Smite Evil

2nd---+2---+3--+0---+3---Divine Grace, Lay on Hands

3rd+3--+4---+1---+3---Aura of Courage, Divine Health

4th+4--+4---+1---+4---0---Turn Undead, Attribute Bonus

5th+5--+4---+1---+4---0---Special Mount

6th+6--+5---+2---+5---1---Bonus Feat

7th+7--+5---+2---+5---1---

8th+8--+6---+2---+6---10-Attribute Bonus

9th+9--+6---+3---+6---10-

10th--+10-+7---+3--+7---1-1-

11th--+11-+7---+3--+711-0--

12th--+12-+8---+4--+8---1-1-1--Bonus Feat, Attribute Bonus

13th--+13-+8---+4--+8---1-1-1--

14th--+14-+9---+4--+9---2-1-1--0--

15th--+15-+9---+5--+9---2-2-1--1--

16th--+16-+10-+5--+10--2-2-1--1--Attribute Bonus

17th--+17-+10-+5--+10--2-2-2--1--

18th--+18-+11-+6--+11--3-2-2--1--Bonus Feat

19th--+19-+11-+6--+11--3-3-3--2--

20th--+20-+12-+6--+12--3-3-3--3--Attribute Bonus

Spell Casting
In order to prepare a spell a paladin needs to spend an amount of time praying to their god equal to one hour per spell level. Once prepared, a spell may be cast at any time, and does not expire. In order to prepare a spell a paladin must have a wisdom skill equal to at least 10 + the spell level.

Smite Evil
Whenever a paladin attacks a they may opt to Smite Evil. If they know the target to be Evil, they add their Charisma modifier to the attack and damage modifier.

Lay on Hands
Every round a Paladin may with a touch, heal themself or another character for a number of hit points equal to their Charisma modifier.

Bonus Feat
At level 6, 12 and 18 a Paladin may select a bonus feat as if they were a fighter.

Attribute Bonus
A level 4, 8, 12, 16 and 20 a Paladin gains a permanent +1 bonus to any attribute of their choice.