Wizard

The Wizard class is the most powerful spell casting class. They are highly versatile in terms of building and in practice, being capable of both being focused heavily on combat, as well as providing potent out of combat utility. A wizard must be prepared for anything, as they have to take the time to prepare a spell, and may only have a certain number of spells prepared at any time. With feats wizards may use a very limited number of spells without preparing them, which is a common choice for wizards looking to participate in combat.

Attributes
A wizard's most important attribute is intelligence, which is required to cast spells.A minimum level of 11 is required to make use of any spells, and it will need to be as high as 19 toward the end to cast all available spells. Dexterity and Constitution are also important to a wizard participating in combat, as they have very low Hit Dice, and are incapable of wearing armor, so the bonus to AC and Health are both very important. Additionally Wisdom is useful to help boost a wizards will save, helping in wizard-battles.

Hit Dice: D4

Class Skills
Concentration, Craft, Decipher Script, Knowledge(Any), Perception, Profession, Spellcraft

Skill Points per Level: 2 + Int Modifier

Weapon and Armour Proficiency
Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.

Level Chart
Level-BABFort-Ref-Will--01st---2nd---3rd---4th---5th---6th---7th---8th---9th---Special

1st+0---+0---+0--+2---41Summon Familiar, Scribe Scroll

2nd---+1---+0---+0--+3---42

3rd+1---+1--+1--+342-1-

4th+2---+1--+1--+443-2-

5th+2---+1--+1--+443-2---1Bonus Feat

6th+3---+2--+2--+543-3---2

7th+3---+2--+2--+544-3---2-1-

8th+4---+2--+2--+644-3---3-2-

9th+4---+3--+3--+644-4---3-2--1-

10th--+5---+3--+3--+744-4---3--3-2-Bonus Feat

11th--+5---+3--+3--+744-4---4--3-2--1-

12th--+6---+4--+4--+844-4---4--3-3--2-

13th--+6---+4--+4--+844-4---4--4-3--2-1---

14th--+7---+4--+4--+944-4---4--4-3--3-2---

15th--+7---+5--+5--+944-4---4--4-4--3-2--1---Bonus Feat

16th--+8---+5--+5--+10--44-4---4--4--4-3-3--2---

17th--+8---+5--+5--+10--44-4---4--4--4-4-3--2--1

18th--+9--+6---+6--+11--44-4---4--4--4-4-3--3--2

19th--+9--+6---+6--+11--44-4---4--4--4-4-4--3--3

20th--+10+6---+6--+12--44-4---4--4--4-4-4--4--4Bonus Feat

Spell Casting
In order to prepare a spell a wizard needs to spend an amount of time studying their spellbook equal to one hour per spell level. Once prepared, a spell may be cast at any time, and does not expire. A wizard begins the game with a spellbook containing all the 0-level spells, and three 1st level spells of their choice. For each point of Intelligence bonus the wizard has they may select one additional spell to know of either 1st or 2nd level. 2nd level spells picked at level 1 cannot be cast until 3rd level, but may be selected for feats such as Spell Mastery. Every level a wizard may add two spells to their spell book that they are capable of casting. On any level you did not gain access to a new level of spells, you may select one spell from a level higher than you can currently cast. For instance, the wizard Jimmy reaches the 4th level. On account of having gained access to 2nd level spells last level, he may opt to add a 3rd level spell to his book. He picks Fireball, and adds it to his spell list. He cannot cast Fireball until he reaches the 5th level, however he now has it ready so that next level he has access to three 3rd level spells.

Scribe Scroll
At 1st level, a wizard gains Scribe Scroll as a bonus feat. This feats enables her to create magic schools

Bonus Feat
At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feat that a character of any class gets every three levels The wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing these feats.